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nanodoc

A collection of 4 posts
collision

NanoDoc Prototypes

Prototyping is essential to getting the feel of gameplay just right.  Here are two prototypes I built for NanoDoc: Flocking I used this prototype to figure out flocking algorithms, but it’s also a fun little toy to play around with. Basically, flocking is determined by 3 variables – Cohesion, Alignment,
Jul 19, 2012 3 min read
nanodoc

Nano Doc Coming Tomorrow!

Nano Doc – coming to XBox Live Indie Games – 7/17/2012
Jul 16, 2012
gamedev

Nano Doc Trailer

Here’s the trailer for Nano Doc, my entry into this years Dream Build Play! The game will be going into playtest soon, and hopefully be released on XBox Live Indie Games this summer!
Jun 13, 2012
dream build play

NanoDoc Teaser

Short trailer for the game I’ve been working on the last few months, NanoDoc, a shooter:
May 31, 2012
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