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gamedev

A collection of 5 posts
gamedev

Some New Games!

I recently released three small games. Heartline [https://itunes.apple.com/us/app/heartline/id630947083?ls=1&mt=8] – for iOS, The Party [http://daydalus.net/GameDev/TwineParty/TheParty.html] – web/TWINE, and Starvin Stu’s Spud Farm [http://daydalus.net/GameDev/JSIL/SpudFarm/Game.html] – my LD48 XNA game.
Apr 30, 2013
cocos2d

New Year, New Plans

It’s already halfway through February, but I’ve been kicking the tires behind the scenes. This is a big transition year for Daydalus Studio. I think it’s safe to say that I’m leaving Xbox Live Indie Games behind for good. XNA itself is officially dead, but I
Feb 20, 2013 3 min read
biods

Biods in Browser

Play Biods in your browser here [http://daydalus.net/GameDev/Biods/Web/SilverlightBiods.html].
Aug 28, 2012
engagement

Gameplay Spectrum: Feedback and Engagement

Since I started doing gamedev a few years ago, I’ve been looking at games a differently.  Instead of just enjoying a game on the surface level, or praising the individual technical or artistic contents, I’ve tried to think about what makes the game engaging. Most game journalism has
Jul 31, 2012 3 min read
gamedev

Nano Doc Trailer

Here’s the trailer for Nano Doc, my entry into this years Dream Build Play! The game will be going into playtest soon, and hopefully be released on XBox Live Indie Games this summer!
Jun 13, 2012
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