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collision

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collision

NanoDoc Prototypes

Prototyping is essential to getting the feel of gameplay just right.  Here are two prototypes I built for NanoDoc: Flocking I used this prototype to figure out flocking algorithms, but it’s also a fun little toy to play around with. Basically, flocking is determined by 3 variables – Cohesion, Alignment,
Jul 19, 2012 3 min read
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