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cocos2d

A collection of 3 posts
cocos2d

A Year of Failed Prototypes

It’s been over six months since I released my last game, and almost that long since I’ve updated this blog. I’ve been busy with non-gamedev stuff, but I’ve also been hacking away in my spare time. Unfortunately, most of these projects haven’t really gone anywhere.
Nov 25, 2013 5 min read
cocos2d

iOS, Cocos-2D and Heartline PostMortem

My game Heartline came out a few weeks ago.  Here’s a breakdown of how it was built, challenges, and what I learned. Mac and iOS I wanted to get into iOS development late last year, so I bought a Mac Mini around Christmas.  After learning the ropes of the
May 17, 2013 5 min read
cocos2d

New Year, New Plans

It’s already halfway through February, but I’ve been kicking the tires behind the scenes. This is a big transition year for Daydalus Studio. I think it’s safe to say that I’m leaving Xbox Live Indie Games behind for good. XNA itself is officially dead, but I
Feb 20, 2013 3 min read
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