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The Party Postmortem - Twine and Interactive Fiction

I recently built a game – The Party – using Twine, and styled it using CSS3.   The source can be found here. I’ve always had an interest in interactive stories.  I loved Choose Your Own Adventure books, Lone Wolf, even MUDs and RPGs with deep conversation trees (BioWare games). These kind

Some New Games!

I recently released three small games. Heartline [https://itunes.apple.com/us/app/heartline/id630947083?ls=1&mt=8] – for iOS, The Party [http://daydalus.net/GameDev/TwineParty/TheParty.html] – web/TWINE, and Starvin Stu’s Spud Farm [http://daydalus.net/GameDev/JSIL/SpudFarm/Game.html] – my LD48 XNA game.

Games as Art - Recent Releases

BioShock Infinite ****BioShock is a descendant of Deus Ex, which in turn grew out of System Shock. All those games were First Person Shooters, but they put on a layer of inventory management, skill sets, “spell casting”, and level based puzzle solving. BioShock’s big acclaim was the setting and

Day Per Second

Back at the end of 2012, I saw a cool video [http://vimeo.com/37792362#at=0] and accompanying TED talk about a guy who was going to record a second of his life each day, then compile each snippet into a 5 minute video of his entire year. He

Time's a Goon

I don’t keep up with mainstream literary fiction as much as I used to. But I do try to read one or two a year that has risen to the top of the zeitgeist wave. A Visit From the Goon Squad was absorbed through some form of cultural osmosis

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