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Ludum Dare: Evolution

This past weekend was a Ludum Dare Competition. The comp starts on Friday night for the East Coast, but I was out doing Friday night things, and didn’t even know the theme till Saturday morning. Evolution. After a few days of hacking away, I had a rough game to

Gameplay Spectrum: Feedback and Engagement

Since I started doing gamedev a few years ago, I’ve been looking at games a differently.  Instead of just enjoying a game on the surface level, or praising the individual technical or artistic contents, I’ve tried to think about what makes the game engaging. Most game journalism has

Review Roundup

XBox Spelunky http://marketplace.xbox.com/en-US/Product/Spelunky/66acd000-77fe-1000-9115-d802584109be Gameplay is the same as the free PC version, but graphics and effects have been greatly improved.  Also added a fun little multi-player deathmatch game.  The game is still frustrating as hell, and without any tangible progression, my playtime has

NanoDoc Prototypes

Prototyping is essential to getting the feel of gameplay just right.  Here are two prototypes I built for NanoDoc: Flocking I used this prototype to figure out flocking algorithms, but it’s also a fun little toy to play around with. Basically, flocking is determined by 3 variables – Cohesion, Alignment,

Nano Doc Released!

Nano Doc is out now for XBox Live Indie Games: http://marketplace.xbox.com/en-US/Product/Nano-Doc/66acd000-77fe-1000-9115-d80258550b7a ! Free trial, or 80 MP ($1) for the full game!

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