ColorListLerp
Something I’ve been interested in doing for my game is having a smooth lerp (linear interpolation) for a list of multiple colors. This kind of effect can be used for anything from health bars to sunsets. Out of the box, you get a LERP from one color to another. However, if you want to do more than one transition, (ex: Red -> Yellow -> Blue), you have to write some code.
Here’s the function I came up with:
<br></br>
//colorList = list of n colors<br></br>
//val = ratio of time 0 - 1<br></br>
public Color getColorLerp(List<color> colorList, float val)<br></br>
{<br></br>
if (colorList.Count > 0)<br></br>
{<br></br>
float interval = 1f / (float)(colorList.Count-1);<br></br>
int index = (int)((colorList.Count-1) * val);<br></br>
float newVal = (val - (interval * index)) / interval;<br></br>
if (index </color>```